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- const MIN_DISTANCE = 10;
- export default {
- showWatch(newVal, oldVal, ownerInstance, instance, self) {
- var state = self.state
- var $el = ownerInstance.$el || ownerInstance.$vm && ownerInstance.$vm.$el
- if (!$el) return
- this.getDom(instance, ownerInstance, self)
- if (newVal && newVal !== 'none') {
- this.openState(newVal, instance, ownerInstance, self)
- return
- }
- if (state.left) {
- this.openState('none', instance, ownerInstance, self)
- }
- this.resetTouchStatus(instance, self)
- },
- /**
- * 开始触摸操作
- * @param {Object} e
- * @param {Object} ins
- */
- touchstart(e, ownerInstance, self) {
- let instance = e.instance;
- let disabled = instance.getDataset().disabled
- let state = self.state;
- this.getDom(instance, ownerInstance, self)
- // fix by mehaotian, TODO 兼容 app-vue 获取dataset为字符串 , h5 获取 为 undefined 的问题,待框架修复
- disabled = this.getDisabledType(disabled)
- if (disabled) return
- // 开始触摸时移除动画类
- instance.requestAnimationFrame(function() {
- instance.removeClass('ani');
- ownerInstance.callMethod('closeSwipe');
- })
- // 记录上次的位置
- state.x = state.left || 0
- // 计算滑动开始位置
- this.stopTouchStart(e, ownerInstance, self)
- },
- /**
- * 开始滑动操作
- * @param {Object} e
- * @param {Object} ownerInstance
- */
- touchmove(e, ownerInstance, self) {
- let instance = e.instance;
- // 删除之后已经那不到实例了
- if (!instance) return;
- let disabled = instance.getDataset().disabled
- let state = self.state
- // fix by mehaotian, TODO 兼容 app-vue 获取dataset为字符串 , h5 获取 为 undefined 的问题,待框架修复
- disabled = this.getDisabledType(disabled)
- if (disabled) return
- // 是否可以滑动页面
- this.stopTouchMove(e, self);
- if (state.direction !== 'horizontal') {
- return;
- }
- if (e.preventDefault) {
- // 阻止页面滚动
- e.preventDefault()
- }
- let x = state.x + state.deltaX
- this.move(x, instance, ownerInstance, self)
- },
- /**
- * 结束触摸操作
- * @param {Object} e
- * @param {Object} ownerInstance
- */
- touchend(e, ownerInstance, self) {
- let instance = e.instance;
- let disabled = instance.getDataset().disabled
- let state = self.state
- // fix by mehaotian, TODO 兼容 app-vue 获取dataset为字符串 , h5 获取 为 undefined 的问题,待框架修复
- disabled = this.getDisabledType(disabled)
- if (disabled) return
- // 滑动过程中触摸结束,通过阙值判断是开启还是关闭
- // fixed by mehaotian 定时器解决点击按钮,touchend 触发比 click 事件时机早的问题 ,主要是 ios13
- this.moveDirection(state.left, instance, ownerInstance, self)
- },
- /**
- * 设置移动距离
- * @param {Object} value
- * @param {Object} instance
- * @param {Object} ownerInstance
- */
- move(value, instance, ownerInstance, self) {
- value = value || 0
- let state = self.state
- let leftWidth = state.leftWidth
- let rightWidth = state.rightWidth
- // 获取可滑动范围
- state.left = this.range(value, -rightWidth, leftWidth);
- instance.requestAnimationFrame(function() {
- instance.setStyle({
- transform: 'translateX(' + state.left + 'px)',
- '-webkit-transform': 'translateX(' + state.left + 'px)'
- })
- })
- },
- /**
- * 获取元素信息
- * @param {Object} instance
- * @param {Object} ownerInstance
- */
- getDom(instance, ownerInstance, self) {
- var state = self.state
- var $el = ownerInstance.$el || ownerInstance.$vm && ownerInstance.$vm.$el
- var leftDom = $el.querySelector('.button-group--left')
- var rightDom = $el.querySelector('.button-group--right')
- state.leftWidth = leftDom.offsetWidth || 0
- state.rightWidth = rightDom.offsetWidth || 0
- state.threshold = instance.getDataset().threshold
- },
- getDisabledType(value) {
- return (typeof(value) === 'string' ? JSON.parse(value) : value) || false;
- },
- /**
- * 获取范围
- * @param {Object} num
- * @param {Object} min
- * @param {Object} max
- */
- range(num, min, max) {
- return Math.min(Math.max(num, min), max);
- },
- /**
- * 移动方向判断
- * @param {Object} left
- * @param {Object} value
- * @param {Object} ownerInstance
- * @param {Object} ins
- */
- moveDirection(left, ins, ownerInstance, self) {
- var state = self.state
- var threshold = state.threshold
- var position = state.position
- var isopen = state.isopen || 'none'
- var leftWidth = state.leftWidth
- var rightWidth = state.rightWidth
- if (state.deltaX === 0) {
- this.openState('none', ins, ownerInstance, self)
- return
- }
- if ((isopen === 'none' && rightWidth > 0 && -left > threshold) || (isopen !== 'none' && rightWidth > 0 &&
- rightWidth +
- left < threshold)) {
- // right
- this.openState('right', ins, ownerInstance, self)
- } else if ((isopen === 'none' && leftWidth > 0 && left > threshold) || (isopen !== 'none' && leftWidth > 0 &&
- leftWidth - left < threshold)) {
- // left
- this.openState('left', ins, ownerInstance, self)
- } else {
- // default
- this.openState('none', ins, ownerInstance, self)
- }
- },
- /**
- * 开启状态
- * @param {Boolean} type
- * @param {Object} ins
- * @param {Object} ownerInstance
- */
- openState(type, ins, ownerInstance, self) {
- let state = self.state
- let leftWidth = state.leftWidth
- let rightWidth = state.rightWidth
- let left = ''
- state.isopen = state.isopen ? state.isopen : 'none'
- switch (type) {
- case "left":
- left = leftWidth
- break
- case "right":
- left = -rightWidth
- break
- default:
- left = 0
- }
- // && !state.throttle
- if (state.isopen !== type) {
- state.throttle = true
- ownerInstance.callMethod('change', {
- open: type
- })
- }
- state.isopen = type
- // 添加动画类
- ins.requestAnimationFrame(() => {
- ins.addClass('ani');
- this.move(left, ins, ownerInstance, self)
- })
- },
- getDirection(x, y) {
- if (x > y && x > MIN_DISTANCE) {
- return 'horizontal';
- }
- if (y > x && y > MIN_DISTANCE) {
- return 'vertical';
- }
- return '';
- },
- /**
- * 重置滑动状态
- * @param {Object} event
- */
- resetTouchStatus(instance, self) {
- let state = self.state;
- state.direction = '';
- state.deltaX = 0;
- state.deltaY = 0;
- state.offsetX = 0;
- state.offsetY = 0;
- },
- /**
- * 设置滑动开始位置
- * @param {Object} event
- */
- stopTouchStart(event, ownerInstance, self) {
- let instance = event.instance;
- let state = self.state
- this.resetTouchStatus(instance, self);
- var touch = event.touches[0];
- state.startX = touch.clientX;
- state.startY = touch.clientY;
- },
- /**
- * 滑动中,是否禁止打开
- * @param {Object} event
- */
- stopTouchMove(event, self) {
- let instance = event.instance;
- let state = self.state;
- let touch = event.touches[0];
- state.deltaX = touch.clientX - state.startX;
- state.deltaY = touch.clientY - state.startY;
- state.offsetY = Math.abs(state.deltaY);
- state.offsetX = Math.abs(state.deltaX);
- state.direction = state.direction || this.getDirection(state.offsetX, state.offsetY);
- }
- }
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