vue.config.js 4.0 KB

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  1. 'use strict'
  2. const path = require('path')
  3. const defaultSettings = require('./src/settings.js')
  4. function resolve(dir) {
  5. return path.join(__dirname, dir)
  6. }
  7. const name = defaultSettings.title || '若依管理系统' // 标题
  8. const port = process.env.port || process.env.npm_config_port || 80 // 端口
  9. // vue.config.js 配置说明
  10. //官方vue.config.js 参考文档 https://cli.vuejs.org/zh/config/#css-loaderoptions
  11. // 这里只列一部分,具体配置参考文档
  12. module.exports = {
  13. // 部署生产环境和开发环境下的URL。
  14. // 默认情况下,Vue CLI 会假设你的应用是被部署在一个域名的根路径上
  15. // 例如 https://www.ruoyi.vip/。如果应用被部署在一个子路径上,你就需要用这个选项指定这个子路径。例如,如果你的应用被部署在 https://www.ruoyi.vip/admin/,则设置 baseUrl 为 /admin/。
  16. publicPath: process.env.NODE_ENV === "production" ? "/shanghaiecif/" : "/",
  17. // 在npm run build 或 yarn build 时 ,生成文件的目录名称(要和baseUrl的生产环境路径一致)(默认dist)
  18. outputDir: 'dist',
  19. // 用于放置生成的静态资源 (js、css、img、fonts) 的;(项目打包之后,静态资源会放在这个文件夹下)
  20. assetsDir: 'static',
  21. // 是否开启eslint保存检测,有效值:ture | false | 'error'
  22. lintOnSave: process.env.NODE_ENV === 'development',
  23. // 如果你不需要生产环境的 source map,可以将其设置为 false 以加速生产环境构建。
  24. productionSourceMap: false,
  25. // webpack-dev-server 相关配置
  26. devServer: {
  27. host: '0.0.0.0',
  28. port: port,
  29. open: true,
  30. proxy: {
  31. // detail: https://cli.vuejs.org/config/#devserver-proxy
  32. [process.env.VUE_APP_BASE_API]: {
  33. target: process.env.VUE_APP_Target,
  34. changeOrigin: true,
  35. pathRewrite: {
  36. ['^' + process.env.VUE_APP_BASE_API]: ''
  37. }
  38. }
  39. },
  40. disableHostCheck: true
  41. },
  42. configureWebpack: {
  43. name: name,
  44. resolve: {
  45. alias: {
  46. '@': resolve('src')
  47. }
  48. }
  49. },
  50. chainWebpack(config) {
  51. config.plugins.delete('preload') // TODO: need test
  52. config.plugins.delete('prefetch') // TODO: need test
  53. // set svg-sprite-loader
  54. config.module
  55. .rule('svg')
  56. .exclude.add(resolve('src/assets/icons'))
  57. .end()
  58. config.module
  59. .rule('icons')
  60. .test(/\.svg$/)
  61. .include.add(resolve('src/assets/icons'))
  62. .end()
  63. .use('svg-sprite-loader')
  64. .loader('svg-sprite-loader')
  65. .options({
  66. symbolId: 'icon-[name]'
  67. })
  68. .end()
  69. config
  70. .when(process.env.NODE_ENV !== 'development',
  71. config => {
  72. config
  73. .plugin('ScriptExtHtmlWebpackPlugin')
  74. .after('html')
  75. .use('script-ext-html-webpack-plugin', [{
  76. // `runtime` must same as runtimeChunk name. default is `runtime`
  77. inline: /runtime\..*\.js$/
  78. }])
  79. .end()
  80. config
  81. .optimization.splitChunks({
  82. chunks: 'all',
  83. cacheGroups: {
  84. libs: {
  85. name: 'chunk-libs',
  86. test: /[\\/]node_modules[\\/]/,
  87. priority: 10,
  88. chunks: 'initial' // only package third parties that are initially dependent
  89. },
  90. elementUI: {
  91. name: 'chunk-elementUI', // split elementUI into a single package
  92. priority: 20, // the weight needs to be larger than libs and app or it will be packaged into libs or app
  93. test: /[\\/]node_modules[\\/]_?element-ui(.*)/ // in order to adapt to cnpm
  94. },
  95. commons: {
  96. name: 'chunk-commons',
  97. test: resolve('src/components'), // can customize your rules
  98. minChunks: 3, // minimum common number
  99. priority: 5,
  100. reuseExistingChunk: true
  101. }
  102. }
  103. })
  104. config.optimization.runtimeChunk('single')
  105. }
  106. )
  107. }
  108. }