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- // Copyright 2015 - Present, The Gogs Authors. All rights reserved.
- // Copyright 2018 - Present, Gitote. All rights reserved.
- //
- // This source code is licensed under the MIT license found in the
- // LICENSE file in the root directory of this source tree.
- package sync
- import (
- "sync"
- )
- // StatusTable is a table maintains true/false values.
- //
- // This table is particularly useful for un/marking and checking values
- // in different goroutines.
- type StatusTable struct {
- sync.RWMutex
- pool map[string]bool
- }
- // NewStatusTable initializes and returns a new StatusTable object.
- func NewStatusTable() *StatusTable {
- return &StatusTable{
- pool: make(map[string]bool),
- }
- }
- // Start sets value of given name to true in the pool.
- func (p *StatusTable) Start(name string) {
- p.Lock()
- defer p.Unlock()
- p.pool[name] = true
- }
- // Stop sets value of given name to false in the pool.
- func (p *StatusTable) Stop(name string) {
- p.Lock()
- defer p.Unlock()
- p.pool[name] = false
- }
- // IsRunning checks if value of given name is set to true in the pool.
- func (p *StatusTable) IsRunning(name string) bool {
- p.RLock()
- defer p.RUnlock()
- return p.pool[name]
- }
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